Engineering and Technology Books - Page 10

Monetizing Machine Learning: Quickly Turn Python ML Ideas into Web Applications on the Serverless Cloud book cover View Book

Monetizing Machine Learning: Quickly Turn Python ML Ideas into Web Applications on the Serverless Cloud

By Manuel Amunategui / 2018 / 510 pages

You will work through a series of common Python problems in data science in a growing order of complexity. The practical projects presented in this book are simple and clear and can be used as templates to start many other project types. You will learn how to create a web app about numerical or categorical predictions, understand text analysis, create powerful and interactive presentations, restrict data access service, and take advantage of web plug-ins to accept credit card payments and donations. You will get your projects in the hands of the world in no time.

Neural Networks for Electronics Hobbyists: A Non-Technical Project-Based Introduction book cover View Book

Neural Networks for Electronics Hobbyists: A Non-Technical Project-Based Introduction

By Richard McKeon / 2018 / 146 pages

There are no prerequisites here and you won't see a single line of computer code in this book. Instead, it takes a hardware approach using very simple electronic components. You will start with an interesting non-technical introduction to neural networks, and then create an electronics project. The project is not complicated, but it demonstrates how the back propagation can be used to adjust connection strengths or -weights- and train the network.

Power System Analysis and Design book cover View Book

Power System Analysis and Design

By J. Duncan Glover and Thomas Overbye, Mulukutla S. Sarma / 2016 / 962 pages

Today's readers learn the basic concepts of energy systems as they master the tools to apply these skills to real-world situations using the analysis and design of POWER SYSTEM, 6E. This new edition sheds light on physical concepts with due attention to mathematical techniques. The authors develop theory and modeling from simple beginnings so that readers are willing to easily extend these principles to new and complex situations. Software tools and the latest content during this edition help readers face design issues while reflecting the latest trends in the field.

Practical Fashion Tech: Wearable Technologies for Costuming, Cosplay, and Everyday book cover View Book

Practical Fashion Tech: Wearable Technologies for Costuming, Cosplay, and Everyday

By Joan Horvath and Lyn Hoge, Rich Cameron / 2016 / 276 pages

Fashion technology may require skills in design, pattern making, sewing, electronics and possibly 3D printing. Besides technical skills, making a good costume or accessory also requires knowing the intangible things of what makes a good costume. This book is a collaboration between technicians, a veteran teacher, a fashion designer, and a choreographer. Regardless of whether you come from the theatrical, tailoring or electronics department, the authors will help you get started with the other skills you need.

Python Robotics Projects: Build smart and collaborative robots using Python book cover View Book

Python Robotics Projects: Build smart and collaborative robots using Python

By Prof. Diwakar Vaish / 2018 / 328 pages

Robotics is a fast-growing industry. Multiple surveys indicate that investment in this area has increased tenfold over the past six years and is set to become a $ 100 billion sector by 2020. Robots are spread across all industries, all part of our local life. This book begins with the installation and basic steps in configuring the automated controller. You will then proceed to set up your environment to use Python with the automated controller. You will dive deep into the construction of simple robotic projects, such as a pet feeding robot, and more complex projects, such as a Jarvis-enabled home automation system, vision-based robots, and a Python self-driving robot.

Python, PyGame, and Raspberry Pi Game Development book cover View Book

Python, PyGame, and Raspberry Pi Game Development

By Sloan Kelly / 2019 / 395 pages

The book also includes complete software lists and explanations of "Bricks", "Snake" and "Invaders" - three fully functional games. These let you start making your own great games and then modify them or create your exciting titles. The concepts are further explained using games such as "Copycat", where the player must focus and repeat the sequence of lights and sounds, and "Couch Quiz", where PyGame and electronic components create a test game for 2-4 players.